Phil

Background
Phil, a 20 years old Halfing Thief, having just completed stealing the artifact, Glitters’ Heart, from treasury in a crypt is on his way back to the Thief’s guild to submit for mission as the artifact is the objective handed down as a request to the guild’s missionary board. However, in between the mission, Phil was spotted after getting close to the artifact. He dashed his way out of the tomb and hiding in a   secluded house located back in the alley while the royal tomb guards are searching for him.

Door to door, house to house, the guards are furiously barging into homes and searching into potential hiding spots. As the search continues to be nearer into Phil’s hideout, a noble on his horse with his handyman walking along the main route of the town. Just at this point of time, Phil felt that this is only chance to escape. He disguised as a poor beggar requesting to follow the noble promising him that he   help him do his dirty work (polish boots, armor, etc)

Feats & Traits
 Alternate Racial Traits 

Warslinger: Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity. This racial trait replaces the sure footed racial trait.

Feats

1) Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at range of up to 30 feet.

2) Rogue Talent @ Level 2, Combat Trick: You may pick one combat feat. [Precise Shot]

Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.

3) Weapon Finesse: Use Dexterity Modifier instead of your Strength Modifier on attack rolls for melee weapons

Equipment
Weapons and Armour:
 * Studded Leather (MasterWork)
 * Sling Staff, Halfling (29 ammunitions)
 * Morningstar