House Rules

Character Creation
Each new character is allowed to raise one attribute score to 18 automatically. The rest of the attribute scores are set using a 20 Point-Buy System.

Depending on your character's background, you may begin with 300-600gp. Some of the equipment such as Backpack, Weapons, Armor & Tools are automatically given to you, so you will not need to deduct your starting gold. But as always, please reconfirm with the Dungeon Master on what possessions are actually given to you and what must be deducted from your starting gold.

Each player character also begins with two traits selected from the Advanced Player's Guide.

Advanced Rules
At the moment, only Traits, Feats and Spells from the Advanced Player's Guide may be used in the campaign in conjunction with the Core Rulebook.

Experience Points
Players level up after clearing each arch of the game.

Hero Points
Information about Hero Points can be found in the Paizo Game Reference Document.

Healing
All healing effects are maximized for this campaign, i.e. Take the maximum possible result from the dice roll used for any healing spells and/or effects.

Example: A Potion of Cure Light Wounds would automatically heal the user 9HP instead of having to roll a 1d8+1.

This affect applies to all users, including NPCs.

Magical Ammunition
All magical ammunition (eg. Holy arrow +1) returns back into the quiver if rolled 6 and above with a d20.

Death
The players will have to recreate a character at level 1 if his/her character dies.
 * Special condition (see marriage)

Marriage
At the end of each session, a player is allowed to try to win the heart of any one girl they came upon with an action. If the player is able to win ten hearts of the girl, he will be allowed to marry her. Married character have the chance of making a baby.


 * A character who died is allowed to replay as his own son, if any, and gain a bonus trait and feat that any of the parents have.